Core System
A system for reinforcing rewards in training programs
Last updated
A system for reinforcing rewards in training programs
Last updated
Upon completion of training, you can earn Cores as one of the resulting rewards.
Cores, which can be obtained at the end of training, store some of the horse's stats that have grown over the course of training.
The higher the stats a horse has grown over the course of training, the greater the size of the stats that will be stored in the core.
Use the acquired cores to your horse to gain bonus effects.
The stats that are attached to a Core are determined by the horse's stats gained during training, the effectiveness of achievements and encouragement goals, and the Core title that is randomly awarded.
Stat (Speed, Power, Stamina, Grit, Intellect)
Base stats + Stats from all equipped Cores
Can be increased by 100 or more.
Talent
Base Talent + Talent from all equipped Cores
Gain up to S+ rank through Core effects.
Track Preference
Base Preference + Preference from all equipped Cores
Can be earned up to a Verylike rating.
Distance Capability
The Core's Distance Aptitude.
Same aptitude values do not stack, and you gain a stats bonus for participating in races that match your distance aptitude.
Short
1000m ~ 1400m
Mile
1600m ~ 1800m
Middle
2000m ~ 2400m
Long
More than 2600m
⊙ The following types of stats are stored in the core and can cause a horse's stats to fluctuate.
⊙ Five Stats(Speed, Stamina, Power, Grit, Intellect), Talent, TrackPreference, Distance Capability, Core Tile.
The number of slots in which cores can be mounted increases with level.
The maximum number of slots that can be equipped with cores varies depending on the class of the horse.
All horses can be equipped with a core, and unequipping a Core requires a payment of 100 CRT.
Stat increases from Cores apply to both Training and PvP Competitions.
The Core inventory provides a total of 100 spaces, and you will not be able to proceed with PVE (training) if your inventory is full.
You can remove unused Cores by using the DISMANTLE function.