Training
The growth of horses through training programs
Last updated
The growth of horses through training programs
Last updated
The Training Mode for Derby Stars will progress as follows :
The player participates in the program for an in-game time of 3 years, and follows the narrative of the game.
The first course of the program always starts with a tutorial, and this course can be skipped after the first playthrough.
At the end of the tutorial, you can choose a goal to focus on as you progress through this training.
⊙ A training goal consists of a base effect, an achievement condition, and an achievement effect.
⊙ The base effect is the buff that the player receives from selecting the goal until the end of the training.
⊙ The achievement condition is a condition value that must be achieved during the training.
⊙ Achievement effect means a bonus effect that can be obtained if the condition is met by the end of the training.
Players set training goals and select competitions to participate in.
After selecting a competition, you will have a training period to train your horse before the start of that competition.
⊙ Training duration is proportional to the rating of the upcoming competition.
⊙ The higher the rating of the target competition, the higher the difficulty and reward.
⊙ The length of the entire training scenario is always fixed at 3 years.
Begin training by selecting from the horse's five major stats.
⊙ Horse's condition deteriorates after each training. ⊙ Training may have unfavorable results depending on the condition. Appropriate rest is needed.
Throughout training programs, selecting a training that has an NPC icon displayed on top will start a Special NPC Event.
⊙ Depending on the event, additional stats may be gained or lost.
⊙ Other effects that are helpful or detrimental to training can be obtained.
⊙ Players are not able to know about the contents of the event beforehand.
If a horse is not feeling well, resting is recommended. However, it is possible to ignore it and proceed with the training.
However, if you push yourself too hard when you're out of shape, you may end up injuring yourself.
⊙ When a horse is injured, various Debuffs are applied depending on the type of injury. ⊙ All injuries naturally heal on its own over a certain period of time.
Players will get one of three results at the end of the training.
⊙ Great : Greatly increases the training effect. ⊙ Success : Occurs in most cases and has a moderate training effect. ⊙ Bad : Low-efficiency training effect occurs.
Selecting a training that has a mini-game icon will launch a simple mini-game. Completing the mini-game will greatly increase the effectiveness of the training.
⊙ One of several mini-games is randomly selected. ⊙ The types of available mini-games will continue to be added. ⊙ When training during certain seasons, mini-games may become mandatory.
The training process can be checked by clicking a calendar icon.
⊙ The complete schedule of training mode can be reviewed here. ⊙ Details of trainings conducted by the player can be seen here, by months.
The PvE Competition begins when all training during the set period has been completed.
Players must clear the Main Objective of the Competition to continue training for the next season. If they are not cleared, training will end and a low grade will be assigned.
If players finish a Side-objective, they can get additional bonus points.
Once Training Program is complete, rewards are given out alongside a final evaluation.
All objectives must be successfully cleared during the 3 years in virtual time.
Failure to achieve the goal in the Race will result in disqualification, and the training program will end.
⊙ The final grade of the training is determined by the sum of points earned during the training program. ⊙ The highest grade is S rank, and the lowest grade is F rank. ⊙ With higher ranks, players can receive more Utility Tokens, higher-quality Food, and experience-increasing items.
※ The above image is under development and may differ from the actual production.