Horse
Real-life protagonists of Derby Stars and key elements of gameplay
Horse is the main protagonist of Derby Stars, and Horse is absolutely necessary to participate in the in-game training program and to participate in the Race Tournament.
In P2E-oriented Derby Stars, Horse is indispensable for players to make money, and the components of one Horse are as follows.

Origin

All newly born horses have parents.
Detailed information of a horse shows who the horse's parents are, and if players trace the horse's pedigree, they can even identify the horse's ancestors.
However, there are some horses in the game that do not have a parent created by the system themselves, and these are known as Origin Horses. 10,027 Origin Horses were sold before launch through a total of 3 presales. Various benefits will be provided to the Origin Horse and its owners.
Of course, even after the game launch, Origin Horses with new looks will be provided continuously, but the quantity and frequency of sales will be much lower than pre-launch.

Rarities

Every horse in Derby Stars has its own unique look.
The appearance of a horse is composed of 8 body parts, and for each body part, Rarity is divided into Unique, Rare, and Common.
⊙ Unique Horse Refers to horses in which the composition of all body parts consists only of the unique grades. Unique parts cannot be given to horses of rare or common grades.
⊙ Rare Horse Refers to horses that has more than one Rare Parts, and it is classified into a Rarity from 1 to 8 according to the number of Rare Parts assigned.
⊙ Common Horse Refers to the Horse in which the composition of all body parts consists only of the common grades.
The horse's rarity does not guarantee the horse's ability and talent, but in the skill composition based on the principle of completely random distribution, the horses of higher rarity can be guaranteed some level of minimum efficiency.

Status

There are 5 basic stats for a horse, and each stat directly affects the actual race.
⊙ SPEED Maximum velocity.
⊙ POWER Acceleration, penalty reduced for running corners.
⊙ STAMINA HP. (amount of time that runs at maximum speed)
⊙ GRIT Deceleration, improve dirt/turf/weather adaptability, debuff avoidance, penalty reduced when surrounded by many horses.
⊙ INTELLECT Skill activation probability and frequency of use, horse's sight, positioning.
When a horse is created, the total number of stats awarded is 250, and the maximum number of stats a single stat can have is 100, which is the same for all horses.
Each time a horse eats food, an exp is gained, and as the exp accumulates, the level rises.
When a horse levels up, it gains 1 additional stat point, and players can pick a desired stat among the horse's 5 major stats.
Currently, the maximum level of a horse is 50, and the total of Stats cannot exceed 300, but we are considering a plan to increase the maximum level in the future.
However, even if the maximum level is increased, one stat value will not exceed 100, and the total number of stats a horse possesses will not exceed 350.

Talent

Talent refers to Running Style of the horse.
All horses have 4 running styles, and each style has 6 grades from S to E. Among them, E-grade is a grade given only to horses born through breeding, and there is no E-grade in Origin horses.
Most horses stand out in a specific Running Style. However, sticking to a high-grade Running Style does not always lead to an advantage in the race because having many horses with the same Running Style in a single race can be rather disadvantageous.
Players can choose which running style their horse will participate in before the race, and the running style given to a horse is an innate ability and cannot be changed and improved through training.
⊙ Runaway Runner A running style that aims to maintain the forefront until finish line.
⊙ Front Runner Runs right behind Runaway Runner, aims to win by increasing the speed from the middle of the race.
⊙ Stalker A running style that is positioned behind the Front Runner until the middle of the race, and starts accelerating from the final corner / last straight track to outpace the horse in front.
⊙ Stretch Runner A running style that is positioned furthest to the back until the middle of the race, starts accelerating from the final corner / last straight track to outpace the horse force in front.

Track Preference

The track floor of the stadium is largely divided into two types: Turf and Dirt.
Most stadiums are composed of one type of floor. Horses perform 100% or more when running on their favorite track floor, but if not, they may not be able to demonstrate their abilities fully.
The preference of the track floor is divided into three levels: Like, Normal, and Dislike. There can be no dislike for both types. Track Preference is also an innate ability and cannot be improved through training.

Skills

A horse's skill composition consists of 1 Special Skill and 5 Common Skills.
Common skills are activated in all areas except the last spurt during the race, and special skills are activated only in the last spurt.
All skills are automatically activated without a separate use procedure, but because there is an activation probability, a skill does not have 100% chance to activate even if the activation conditions are met. Moreover, Intellect affects the probability of these triggers.
And the effects of skills cannot be enhanced or changed through training.
For more information, check out the Skills page in the Whitepaper.

Body Parts

One horse consists of 8 Body Parts.
Of these, 6 Parts are the same for all horses, while the remaining 2 Parts are special parts granted only to Unique and Rare Horses.
  • 6 parts that all horses have in common
    • Muzzle
    • Eyes
    • Torso
    • Mane
    • Legs
    • Tale
  • 2 Parts that are only given to Unique and Rare Horses
    • Horn
    • Wings
Each Body Parts has three grades: Unique, Rare, and Common. The higher the grade, the more gorgeous and stylish it looks. In the case of a horse with Wings, players can check the wings flapping when a special skill is activated in-game.
The body parts of horses, like Talent, Track Preference, and Skills, are inherited at birth and cannot be changed arbitrarily, but they can be passed on to offspring through a genetic formula of breeding. (However, unique horse parts are not inherited)
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Origin
Rarities
Status
Talent
Track Preference
Skills
Body Parts